Units Chart

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Hull Class Acronyms
Small Vehicle SV (a.k.a. ATV, Quad, or Buggy)
Tank TA
Light Fighter LF
Medium Fighter MF
Heavy Fighter HF
Utility UT
Escort ES
Corvette CV
Frigate FR
Destroyer DE
Cruiser CR
Submarine SUB
Battle Cruiser BC
Battleship BS
Space Station SS
Facility FA (Since some Facilities are located in space, the term "Structure" is commonly used to specify a non-turret Facility located on the surface)
Ground Turret GT
Space Turret ST
Orbital Mining Platform OMP


Fighter (LF, MF, HF)
Strong Vs Fighters, Lone targets
Weak Vs Fighters, Point Defense Weapons, Area of Effect Weapons
Cost Low
Production Time Low
Speed Fast
Maneuverability Fast
Non - Combat Scout
Notes Fighters are the least expensive space-capable units in the game. They're divided into three hull classes: Light Fighters, Medium Fighters, and Heavy Fighters. All fighters have a unique ability in that they have a small chance of destroying individual components in ships and Facilities. Typically fighters must be used en-mass.


Escort (ES)
Strong Vs Fighters, Frigates
Weak Vs Destroyers, Cruisers, Battlecruisers, Battleships
Cost Low
Production Time Low
Speed Fast
Maneuverability Medium
Non - Combat Early resource transport
Notes For a starter fleet these are a wise choice. They are cheaper both in time and resources to build compared to Corvettes. Additonally, they have a longer life span then fighters.


Corvette (CV)
Strong Vs Colonies
Weak Vs Cruisers, Battlecruisers, Battleships
Cost Medium
Production Time Medium
Speed Average
Maneuverability Medium
Non - Combat Early resource transport, Light carrier
Notes What they lack in speed they make up for in firepower capability. These will be the backbone of your fleet in terms of planet-side raiding.


Frigate (FR)
Strong Vs Colonies
Weak Vs Escorts, Cruisers, Battlecruisers, Battleships
Cost Medium
Production Time Medium
Speed Average
Maneuverability Medium
Non - Combat Intra-system resource transport
Notes The only ship that can bombard colonies using either Bombs or Beams. Death from above never held so true. Just ensure you have back up.


Destroyer (DE)
Strong Vs Escorts
Weak Vs Battlecruisers, Battleships
Cost Medium
Production Time High
Speed Average
Maneuverability Low
Non - Combat Intra-system resource transport, Light Carrier
Notes Destroyers are the first completely non atmospheric additions to your fleet. They are also the first ship recommended for sniper style weapon usage.


Cruiser (CR)
Strong Vs Escorts, Corvettes, Frigates,
Weak Vs Battlecruisers, Battleships
Cost High
Production Time High
Speed Average
Maneuverability Low
Non - Combat Intra-system or interstellar resource transport, Carrier
Notes While Destroyers start out being the backbone of your space only fleets, the Cruiser will be your choice for the long haul. This is also the first class of ship that you can start to make a good carrier fleet out of. Class may also be used to create Medium Sniper Weapons.


BattleCruiser (BC)
Strong Vs Escorts, Corvettes, Frigates, Destroyers, Cruisers
Weak Vs Fighters
Cost High
Production Time High
Speed Slow
Maneuverability Low
Non - Combat Interstellar resource transport, Heavy Carrier
Notes First stage to truly showing your empires resources and military might. Class may be used to create Heavy Sniper Weapons.


Battleship (BS)
Strong Vs Escorts, Corvettes, Frigates, Destroyers, Cruisers
Weak Vs Fighters
Cost Very High
Production Time Very High
Speed Slow
Maneuverability Low
Non - Combat Super Carrier, Super Transport
Notes These are an ultimate show of your empire’s might. These behemoths cost huge amounts of resources and time for development. Furthermore, they can carry up to Corvette class ships in their massive hangars. In addition they can be equipped with Omega Sniper Weapons.
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