Solid Beam
From Beyond Protocol
Contents |
Damage
| Technology | Effect | Description | Rarity |
|---|---|---|---|
| Improved Beam Medium Theories | Solid Beam Wpn Max Dmg 50 | The theories for improving the beam medium have allowed a slightly higher maximum damage. | Common |
| Improved Beam Medium Applications | Solid Beam Wpn Max Dmg 60 | Improving the lenses that focus our solid beams will increase the damage they can do. | Common |
| Enhanced Beam Medium Applications | Solid Beam Wpn Max Dmg 80 | Enhancing our old beam generators will give us more power to use on our beams. | Common |
| Enhanced Beam Medium Theories | Solid Beam Wpn Max Dmg 100 | Enhancements in medium focusing methods have enabled us to increase the maximum damage of our solid beam lasers. | Common |
| Advanced Beam Medium Applications | Solid Beam Wpn Max Dmg 110 | Using advanced beam medium materials will yield higher damage with our solid beams. | Common |
| Flux-State Beam Medium Applications | Solid Beam Wpn Max Dmg 130 | A slightly volatile material might be better to use for increasing the damage of our beams. | Common |
| Improved Beam Medium Integrations | Solid Beam Wpn Max Dmg 160 | Improvements in medium casings have allowed us to create solid beams with higher damage than before. | Common |
| Enhanced Beam Medium Integrations | Solid Beam Wpn Max Dmg 190 | Enhancing the chamber that holds the beam mediumwill allow better materials to be used and increase the damage output. | Common |
| Advanced Beam Medium Theories | Solid Beam Wpn Max Dmg 200 | Theories have led to a new, highly advanced beam medium that could do a lot more damage than before. The first product only increases our damage by a small amount. | Common |
| Advanced Beam Medium Integrations | Solid Beam Wpn Max Dmg 220 | Our team of scientists has finalized the advanced beam medium that allows our beam weapons to a lot of damage. | Common |
| Flux-State Beam Medium Integration | Solid Beam Wpn Max Dmg 235 | Integrating a new system to support a medium in constant flux has allowed our beams to get more out of the materials they already use which further increases their damage output. | Common |
| Flux-State Beam Mediums | Solid Beam Wpn Max Dmg Unlimited | A beam medium in constant flux allows our beams to do unlimited damage if we so choose. | Uncommon |
| Perfect Crystals | Perfect Crystals (2x beam dmg) | The lenses used in our beam technology are being replaced with specially refined crystals which will magnify the power to double what it was before. Any new design with these crystals will be very deadly. | Rare |
| Quantum-State Beam Mediums | Solid Beam Max Dmg Bonus 2 | New quantum state beam mediums will enable our weapons to do more damage than before. | Rare |
| Focuser Transfer Theories | Solid Beam Max Dmg Bonus 5 | Theories for a different method of transfering energy through the focuser have resulted in a basic prototype method that will allow a moderate increase in damage. | Rare |
| Quantum-State Focusers | Solid Beam Max Dmg Bonus 10 | Improving on the previous design your scientists have come up with a quantum-state focuser that will allow a large increase in solid beam damage output. | Rare |
| Dual Medium Chambers | Solid Beam Min Dmg Bonus 2 | Adding a second medium chamber to the beam weapon will increase the damage of your beam weapons by a small amount. | Rare |
| Triple Medium Chambers | Solid Beam Min Dmg Bonus 5 | Adding a third medium chamber to your beam weapons should further increase the damage output of your solid beams. | Rare |
| Quad Medium Chambers | Solid Beam Min Dmg Bonus 10 | With a fourth medium chamber in place your beam weapons will have a large boost in input energy allowing for more damage. | Rare |
Range
| Technology | Effect | Description | Rarity |
|---|---|---|---|
| Efficient Coupler Systems | Solid Beam Visible Range 50 | We have upgraded our beam couplers to use high quality mirrors which should give them a little more range. | Common |
| Visibleimized Beam Systems | Solid Beam Visible Range 70 | Using different Visibleical coatings in our lasers will increase the range of our lasers. | Common |
| Improved Beam Systems | Solid Beam Visible Range 90 | By stabilizing the beam resonating chamber we should be able to achieve a longer range with out solid beams. | Common |
| Improved Coupler Systems | Solid Beam Visible Range 100 | We have improved our couplers by adding in extra mirrors to help our beam weapons achieve longer ranges. | Common |
| Enhanced Beam Systems | Solid Beam Visible Range 125 | Switching to infrared beam systems might help them shoot at longer ranges. | Common |
| Enhanced Coupler Systems | Solid Beam Visible Range 150 | All our couplers will be enhanced so that they no longer lose threshold so that we can fire them at longer ranges. | Common |
| Advanced Beam Systems | Solid Beam Visible Range 175 | Perhaps if we were to use ultraviolet beam systems we could fire our beams further than before. | Common |
| Advanced Coupler Systems | Solid Beam Visible Range 200 | By reducing absorption in our couplers we retain 50% of our power when firing beam weapons; this will increase the range of our beam weapons. | Common |
| Flux-State Beams | Solid Beam Visible Range 225 | Our scientists have decided that using gamma ray lasers will give us the more range than ever before with solid beams. | Common |
| Flux-State Couplers | Solid Beam Visible Range Unlimited | Utilizing flux state couplers allows our solid beam weapons to shoot into infinity because the beam no longer bleeds energy as it travels. It can hit targets on the other side of a solar system with full force. | Uncommon |
| Predictive Dissipation Algorithms | Solid Beam Visible Range Bonus 2 | Building basic predictive algorithms to measure the dissipation of our beam weapons will allow us to better know the Visible range of our beam weapons. | Rare |
| Neural Dissipation Controls | Solid Beam Visible Range Bonus 5 | Researchers have designed and built a new computer system devoted solely for dissipation measurements that will control the targeting system of our beams. | Rare |
| AI-Assisted Neural Dissipation Controls | Solid Beam Visible Range Bonus 10 | A new artificial intelligence has been created to control the dissipation computers used on our beam weapons which will allow a much longer Visible range. | Rare |
Rate of Fire
| Technology | Effect | Description | Rarity |
|---|---|---|---|
| Beam System Coolant Flush | Solid Beam Weapon Rate of Fire Minimum 7 seconds | Designing a new coolant flush system for our beam weapons has been a top priority for our science teams which should allow us to shoot the weapon more often. | Common |
| Improved Beam System Coolant | Solid Beam Weapon Rate of Fire Minimum 6 seconds | We have improved the coolant used in our beam weapons which should allow us to shoot faster without going critical. | Common |
| Advanced Beam System Coolant | Solid Beam Weapon Rate of Fire Minimum 5 Seconds | Harnessing the power of absolute zero your scientists are now able to fire beam weapons much faster than before. | Common |
| Self-Cooling Beam Casing Systems | Solid Beam Weapon Rate of Fire Minimum 3 Seconds | A new sub system for beams has been installed that will allow the weapon to cool itself whenever its needed meaning we can fire at rapid speeds. | Common |
| Biogenic Coils | Solid Beam Power Reduced 10 | Your scientists have created a biogenic coil system that replenishes itself and will greatly reduce the power requirement of future beam weapons. | Rare |
| Sub-Particle Immobilization | Solid Beam ROF Decrease 2 | Scientists theorize that freezing certain sub particles in place should allow our beams to fire a little faster than usual. | Rare |
| Quantum-level Immobilization | Solid Beam ROF Decrease 5 | A science team has come up with a way to try and achieve a zero-point energy system and if they succeed all our beams will fire faster. | Rare |
| Near Zero Systems | Solid Beam ROF Decrease 10 | Your scientists have found a method to achieve near absolute zero temperatures for coolant which allows a 10% increase in ROF. | Rare |
Weapon Accuracy
| Technology | Effect | Description | Rarity |
|---|---|---|---|
| Automated Alignment System | Solid Beam Weapon Accuracy 50 | An automated alignment system lets our weapon crews worry about getting solid target locks instead of trying to align the weapons themselves. | Common |
| Automated Beam Accuracy | Solid Beam Weapon Accuracy 60 | A new program that calculates accuracy for beam weapons will allow our guns to hit their targets more often. | Common |
| Direct-Feed Target Accuracy | Solid Beam Weapon Accuracy 80 | A direct feed has been set up for our weapons teams that will give them a better idea at what theyre shooting at. | Common |
| Direct-Feed Target Alignment | Solid Beam Weapon Accuracy 100 | Another direct feed has been hooked up that will let the gunners know when the weapon alignment system is in place which should improve accuracy whenever they shoot. | Common |
| AI-Assisted Target Accuracy | Solid Beam Weapon Accuracy 120 | A limited AI has been created to handle all the targeting for our new systems which increases the accuracy of our beam weapons. | Common |
| Neural Target Alignment Accuracy | Solid Beam Weapon Accuracy 135 | Hooking up our gunners to the system will allow them to better target the enemy. | Common |
| AI-Assisted Target Alignment | Solid Beam Weapon Accuracy 150 | A limited AI was created to manage the alignment system in our beam weapons which should increase the accuracy of our weapons. | Common |
| Automated Alignment Accuracy | Solid Beam Weapon Accuracy 175 | An automated system for calculating the alignment and accuracy has been created that further increases the accuracy of beam weapons. | Common |
| Direct-Feed Target Generation | Solid Beam Weapon Accuracy 200 | A new direct feed shows all the calculations required for our gunners to fire the perfect shots. | Common |
| AI-Assisted Target Generation | Solid Beam Weapon Accuracy 220 | A new AI was created that is able to generate all targets and any position they might conceivably be allows for near perfect accuracy. | Common |
| Neural Target Alignment Generation | Solid Beam Weapon Accuracy 240 | A neural link will allow our gunners to control the alignment of the beam systems with their minds which should create a much higher beam accuracy. | Common |
| Neural Target Alignment Interface | Solid Beam Weapon Accuracy 255 | An interface that will allow one person to control the entire firing mechanism for beam weapons with perfect accuracy has been created. | Common |
Power Reduction
| Technology | Effect | Description | Rarity |
|---|---|---|---|
| Efficient Coils | Solid Beam Power Reduced 2 | With newer and more efficient coils in place our beam weapons shouldnt use up as much power as before. | Rare |
| Molecular Coils | Solid Beam Power Reduced 5 | Using a molecular coil system in our beam weapons should allow us to decrease the power requirement of our beam weapons. | Rare |
| Biogenic Coils | Solid Beam Power Reduced 10 | Your scientists have created a biogenic coil system that replenishes itself and will greatly reduce the power requirement of future beam weapons. | Rare |
