Planet Environment

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Solar Systems

There are three types of solar systems, and they are defined by the types of wormholes that connect them to other systems.

The first system a player will encounter is a spawn system. When a player first exits the tutorial, they spawn into a spawn system. This system has only one wormhole in it, connects to a hub system, and the wormhole does not become active until a ship in the spawn system passes through it from the spawn system’s side. This means that until a player in a spawn system chooses to pass through the wormhole and connect to a hub system, the spawn system will not be accessible to outsiders.

A hub system is a system that spawn systems are connected to, and conect to hub-hub systems. The same principle that affects spawn system wormholes affects hub-to-hub-hub wormholes; a wormhole to a hub-hub will only become active once a ship in the hub system enters it.

The hub-hub systems are connected to hub systems, and to other hub-hub systems. All the hub-hub systems in the galaxy are chained together linearly; the newest hub-hub system connects directly to the second-newest, and so on. Hub-hubs will be important strategic points, because each system is a chokepoint for travel and commerce across the galaxy.

HubHub System Contains wormhole connections to 3 neighborhoods and 2 other HubHub systems.
Neighborhood Contains 2 Hub systems, 2 Spawn systems and 2 Respawn systems.
Hub System Contains wormhole connections to 1 Spawn system,1 Respawn system the other Hub system in the same neighborhood and one HubHub system.
Spawn System Where new players begin. Contains 1 wormhole to a Hub system.
Respawn System Where dead players get placed. Contains 1 wormhole to a Hub system.


Wormhole Concepts

Wormholes are a marvel to behold. They will change your view of the universe instantly opening doors to new trade partners and new enemies. There are many theories as to where they come from. Some believe they’re from rips in time and space. Others believe they were created by a higher intelligence. There have even been reports of wormholes popping up in areas of high tension and stress.

Simply, Wormholes are tunnels that link points in space. You can travel at speeds faster than light, allowing fleets to go between systems instantly. Wormholes can only be traveled in one direction until traversed, which rips a hole on the other side allowing two-way travel.

When you find a wormhole, guard this information well, as it is the doorway to your system. The opening points usually appear on a pathway between two planets, while the exit can appear anywhere.

Wormhole infrastructure starts at a Super Nexus then branches out to other nexus systems. These branches continue out until they reach an ending system. While ending systems rarely contain more than one wormhole, a nexus can contain many wormholes.

Some believe a Super Nexus is the center of the universe. While physically this may not be the case, it holds true for trade and commerce. Nexus systems have fewer planets then other systems and typically harbor more rare resources then end systems.

When you find a wormhole you should guard it well. Remember, there is no better defense than information and the lack of it could be your downfall.

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