| Skill | Description
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| Accounting
| The understanding of accounting, bookkeeping, money transactions and processing.
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| Acquisition
| Art of acquiring corporations and moving up the corporate ladder.
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| Athletics/Climbing
| Ability to scale buildings, move fast, reflexes and other athletic activities.
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| Battle Language
| Understanding of Combat Language.
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| Bluff
| Ability to bluff and improvisation.
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| Bribery
| Ability to create and manipulate bribes.
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| Business
| Knowledge of business, running a business, business practices, the workplace and all that governs normal business operation.
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| Cartography
| Ability to make maps and understand terrain characteristics.
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| Charismatic
| An innate leadership quality that causes a desire to like this person.
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| Chemistry
| Knowledge of chemical composition, chemical analysis, testing practices and other general chemistry concepts
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| Computers
| Generalized skill at computers, hacking and programming.
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| Criminal Talents
| An impeccable ability to demolish stuff, stir negative emotions and generally, be criminal.
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| Cryptography
| Understanding of encryption and decryption techniques.
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| Data Analysis
| Ability to analyze, interpret and understand data.
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| Deductive Reasoning
| Excellent analytical prowess in reducing options so that only one option remains.
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| Demolitions
| Skill in using explosive devices as well as disarming them.
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| Diplomacy
| Knowledge in politics and fundamentals of government.
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| Disguises
| Skill at using disguises to mask one’s identity.
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| Economics
| Knowledge of economical studies, fluctuations, practices and attributes.
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| Electronics
| Understanding of electronics and electronic devices.
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| Endurance
| Agent is more resilient to interrogations.
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| Engineering
| Knowledge of mechanical operation, repair and maintenance. Also able to identify mechanical components and represents a general understanding of mechanical processes.
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| Escape Artist
| The agent is more likely to avoid capture.
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| Etiquette (Colony)
| Aids in infiltration of colonial government targets.
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| Etiquette (Federal)
| Aids in infiltration of federal/empire-level government targets.
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| Etiquette (General)
| Aids in infiltration of general targets.
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| Etiquette (Military)
| Aids in infiltration of military targets.
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| Etiquette (Worker)
| Aids in infiltration of production-based targets.
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| Forced Entry
| Skill at gaining access to areas not easily gotten to our secured.
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| Forger
| Agent is skilled at forging documents and duplicating signatures or handwriting.
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| Gather Info
| Ability to gather, process and store information for later use or recitation.
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| Geology
| The study and understanding of planetary rock formations, minerals and crystals. Expert knowledge of resources
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| Government
| A General understanding of government policy.
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| Honor
| Represents how resistant the agent is to doing treacherous activities.
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| Interrogation
| Bonus to interrogation tests.
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| Law
| An understanding of laws of different societies.
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| Law
| An understanding of laws of different societies.
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| Leadership
| Gives a bonus to Team Management and affects agents within the same team if this agent is leader.
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| Legitimate Cover
| Represents a legitimate reason for the agent to travel to other empires and aids in infiltration.
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| Master Lock Pick
| Agent is able to pick locks, electronic key pads, and other locking systems.
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| Medical
| Represents a knowledge for medical abilities. Allows this agent to revive or rescue an agent in the same mission ONCE per mission.
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| Naturally Talented
| The agent can substitute this skill for any other skill when doing skill tests.
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| Navigation
| Ability to navigate, read maps and understands landmarks.
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| Negotiation
| Art of negotiating to get an apparent fair circumstance to be acceptable by all parties involved.
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| Paranoid
| Agent questions everything and fears ‘the worse’. Especially useful for counter-agents.
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| Perceptive
| Attention to detail and ability to find things not obvious to others.
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| Persuasive
| Ability to persuade others to do what the agent wants.
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| Philosophy
| An Understanding of the school of Philosophy.
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| Physics
| Knowledge in the school of Physics.
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| Pick Pockets
| Ability to ‘acquire’ photo ID’s, access cards, anything and everything.
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| Pilot
| Represents the ability to pilot a ship or vehicle and modifies infiltration times.
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| Poisons
| Skill at identifying, understanding, treating and creating poisons.
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| Politics
| A very basic understanding of politics.
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| Psychology
| Knowledge in the school of Psychology.
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| Reconnaissance
| Ability to scout and determine important pieces of information for a given situation.
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| Safe Houses
| Ability to find, make, keep and dismantle good safe houses, which grants bonuses during the Preparation and Re-infiltration phases.
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| Science
| Represents a generalized scientific understanding of all science schools.
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| Security
| The Agent excels at being a Cover Agent.
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| Seductive
| The seductive qualities of the agent and the ability to seduce others.
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| Sense of Direction
| Represents an innate ability of direction which provides a bonus to Navigation and Cartography tests.
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| Spy Games
| The agent enjoys being a spy and seeing how deep into the web they can lodge themselves which aids in Infiltration tests.
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| Stealth
| Ability to move around unnoticed.
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| Survival
| Indicates survival technique understanding and general ability to survive on bare necessity.
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| Tactics
| The understanding of group/squad tactics. Also, if this agent is not filling multiple roles, agents working with this agent can fill multiple roles simultaneously.
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| Tiny Electronics
| Ability to create eavesdropping devices and other small electronic components.
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| Torture
| The skill of inflicting intense pain without fatality.
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| Tracking
| Skill at tracking down creatures or other people. Grants a bonus to discovering enemy agents when agent is a counter-agent.
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| Tradesman
| Ability to find and acquire items for low prices and sell items for high prices. Very useful for getting materials on a mission.
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| Treachery
| Understands devious natures and what causes people to begin to conflict with what they would otherwise believe.
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| Weapons Specialist
| Ability to use a large assortment of weaponry including sniping rifles and silenced weaponry.
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