| Research Result
| Definition
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| Production Cost cannot be less than one hundredth of the Research Cost
| The Production Cost is too low. (Raise Production Cost or Lower Research Cost)
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| Research Cost cannot be less than one hundredth of the Production Cost
| The Research Cost is too low. (Raise Research Cost or Low Production Cost)
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| Production Time cannot be less than one thousandth of the Research Time
| The Production Time is too low. (Raise Production Time or Lower Research Time)
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| Research Time cannot be less than one thousandth of the Production Time
| The Research Time is too low. (Raise Research Time or Lower Production Time)
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| The sum of the Mineral values can not be less than the Hull value
| We need minerals to make this thing as large as the hull requirements specify. (Raise Minerals or Lower Hull)
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| Hull percentage + Power percentage must exceed 10%
| Unable to produce this design with the hull and power constraints placed on them. (Raise Hull or Power Required)
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| Hull percentage + sum of Mineral percentages must exceed 15%
| The hull size and minerals are insufficient to fit all of the capabilities we need from this component. (Raise Hull or Minerals)
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| Research Time percentage + Production Time percentage must exceed 10%
| Our scientists cannot get the design completed with the specified time constraints. (Increase Production or Research Time)
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| Research Time percentage + Production Time percentage cannot exceed 90%
| The time it will take to do this is not going to serve us well. We need to reduce some of these times.
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| Research Cost percentage + Production Cost percentage can not be less than 5%
| The budgetary limitations make this design impossible. (Raise Production or Research Cost)
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| Research Cost percentage + Production Cost percentage can not be greater than 50%
| Our budget analysis is showing that the empire accountants are not going to be happy with this result. (Lower Costs)
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| Hull value must equal or exceed the sum of Colonists, Enlisted and Officers
| All these people for such a small component. Let’s get rid of some of these people. (Reduce Crew)
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| Enlsited + Officers must exceed or equal Colonists
| We are not building a family cruise vessel. We need more qualified personnel. (Raise Enlisted/Officers or Reduce Colonists)
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| Enlisted cannot exceed Officers x 5
| Not having enough officers will make the enlisted unruly. (Raise Officers or Reduce Enlisted)
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| The Hull used by the sum of Colonists, Enlisted and Officers cannot exceed the Hull value of the design*
| We are wasting far too much space on the crew given the hull required for this component. (Reduce Crew or Raise Hull)
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| No individual percentage can exceed 80%
| All of your scientists have a look of disbelief on their face as they gaze upon a seemingly insane ruler.
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| The quantity of any one mineral can not be less than 15% of the sum of all the minerals used
| Unable to get the Structural Body that low.
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| Locked values can not be 0 except the Crew values for escorts, fighters and tanks
| Your scientists cannot reduce the XXXX that low.
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| At least one cost-based property MUST be unlocked
| This design is impossible to comprehend. Your scientists must use costs somewhere.
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| Sum of all percentages cannot exceed 100%
| Total of all percentages cannot exceed 100%. Reduce some cost-related values to balance out.
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